We are pleased to give you updates from our Official University Partner, the University of Waterloo, as they prepare for their exciting gamification conference which gets underway in only a few weeks.
The full speaker program has just been released on Friday and below are key highlights of what you don’t want to miss at the Gamification 2013 Conference October 2-4, 2013, at University of Waterloo, Stratford Campus.
There will be something for everyone looking at using game elements to increase employee participation, student and workplace health, learning outcomes, citizen engagement, research participation, and more. Here are just some of the results being presented from research and case studies that are uncovering best practices and nuances in game design and applications:
- social game mechanics vs. traditional leaderboards
- best practices for applying metrics to educational games
- exergames in the classroom and in the workplace
- the place of games in the future of retail
- emotive and relational effects of portraying realistic, inclusive characters in a contemporary disaster scenario game
- impact on participation and data quality in a real world market research domain
- gamification to improve crowdsourcing to forecast world events
- impact of incorporating augmented reality in a learning system
Here are just 3 of the sessions during which some of these findings will be shared:
“The Motivational GPS” session draws from neuroscience, paleoanthropology, development psychology, behavioral economics and sociology research to refine our understanding of motivation from rudimentary to the targeted capability of a GPS system
“I want to be a Captain!” Gamification in the Old Weather Science Project found that what appealed to committed participants turned off casual users. In this session the presenters look at how to refine gamification designs to appeal to different types of participant groups to maintain engagement with each.
Gamification and On-the-Job Behaviour across 4 Countries – a study over 2 years in planning and involving hundreds of participants extends a common gamification system to a CRM system. See how a customized experience impacts engagement and business outcomes.
Take a look now at the agenda: https://uwaterloo.ca/gamification/program-and-speakers
With more than 50 sessions from over 33 organizations and 8 countries, you don’t want to miss the insights and discussions that will be happening here October 2-4.
Register for the conference today to secure your seat: https://www.regonline.ca/builder/site/Default.aspx?EventID=1217591
Already registered? Share with us on Twitter what you are most looking forward to using tag #gameit13.